
It's a grind that can often be demoralizing, as I hand in yet another quest and watch my experience bar jump forward a pixel or two. Its new level cap of 70 will take most level 60 players about as long to reach as it took them to get to level 60 (around 50 hours or so). Stopping to smell Outland's neon blue flowers is a natural consequence of just how slow Burning Crusade Classic moves. This isn't a game you play, it's an ordeal you overcome-one that binds players together through adversity and pain. It reminds me a lot of The Elder Scrolls 3: Morrowind-an engrossing and alien landscape that hasn't spoiled with time. Enormous steampunk drainpumps heave and chug amid giant blue mushrooms in Zangarmarsh, while a giant moon wreathed in magical wisps hangs over the pastoral hills of Nagrand. Outlands is the first time Blizzard's imagination really ran wild in Warcraft, and the result is a spectacular mix of fantasy and science fiction.

But I could definitely do without waiting five minutes for a specific monster to respawn because someone killed it seconds before I got there. Seeing that colossal Fel Reaver stomping across the blood-red fields of Hellfire Peninsula, murdering any player who ventures too close, is still cool as hell. It's fun to return to this antiquated version of Warcraft and discover so many facets that have remained timeless and fun-and commiserate about those that aren't.
